Click To Explore
Sound design and post production for film, TV, games, and interactive media.
Our Services
Foley & ADR Recording
Footsteps, cloth, props, walla, and ADR — captured on our dedicated foley stage or on location with a fully portable rig.
Footsteps, cloth, props, walla, and ADR — captured on our dedicated foley stage or on location with a fully portable rig.
Sound Design
Original sonic architectures for worlds that don't yet exist — from creature vocals to dystopian ambiences.
Original sonic architectures for worlds that don't yet exist — from creature vocals to dystopian ambiences.
Audio Post-Production
Dialog, SFX, backgrounds, and foley editing through to final mix. Delivered broadcast-ready from our 7.4.1 Atmos suite — ProTools HDX, S4.
Dialog, SFX, backgrounds, and foley editing through to final mix. Delivered broadcast-ready from our 7.4.1 Atmos suite — ProTools HDX, S4.
Game Audio Implementation
Adaptive music systems, reactive soundscapes, and middleware integration for immersive interactive worlds. Wwise, FMOD, Unreal, and Unity.
Adaptive music systems, reactive soundscapes, and middleware integration for immersive interactive worlds. Wwise, FMOD, Unreal, and Unity.
Custom Audio Development
Bespoke Unreal Engine plugins, audio middleware, and software solutions. If the tool doesn't exist, we build it.
Bespoke Unreal Engine plugins, audio middleware, and software solutions. If the tool doesn't exist, we build it.
Big Foot
Foley System
Unreal Engine Plugin · MetaSound Architecture
A fully modular Unreal Engine plugin for footstep and cloth sound playback. MetaSound-based with amplitude modulation, pitch variation, and a tag-driven architecture — automatic, zero code required.
View on Fab →Key Features
Bone Trace — Heel + Toe contacts via trace asset — no manual triggers
Outfit System — Map surface materials per outfit for seamless sound swapping
WAV Import — Filename-driven metadata: FOL+FS+… or FOL+CL+… format
Legendary
by Design
Like the legend itself, great sound is felt before it's heard.
Big Foot Studios is a full-service post-production sound studio in Metro Vancouver, specialising in audio for film, TV, and video games. From the first footstep on the foley stage to the last frame of the final reel — we're in the details that make audiences feel things they can't explain.
Our facility houses dedicated foley stages, isolated recording booths, and a 7.4.1 Dolby Atmos mix room running ProTools HDX and an S4 console.
Companies That Have Featured Our Work















Credits

Horizon Forbidden West

Horizon Forbidden West: Burning Shores

Until Dawn

Alien: Rogue Incursion

Alert: Missing Persons Unit

Under the Bridge

Murder in a Small Town

My Life with the Walter Boys

Sweet Magnolias

When Calls the Heart

Barbarian and the Troll

Zombies 3

The Thicket

Festival of the Living Dead

Zombies 4: Dawn of the Vampires

Deaner 89

Under Wraps 2

Under Wraps

Every Breath You Take

Friendship
Studio Sounds,
Ready to Use
Urban Foley Essentials
Deep Forest Ambiences
Cinematic Impacts Vol. 1
Vehicle Engine Pack
Every library is recorded and designed by the team behind Horizon Forbidden West, Until Dawn, and more. Studio-grade, commercially licensed, instantly downloadable.
Visit Sound LibraryStart a
Project
Tell us about your project. Whether you're in pre-production or post — we'll find the right sound for your story.
info@big-foot-studios.com